θάρρος Επαγρύπνηση πτυχίο μάστερ xbox 2001 geriatr Δανεισμός Ναός μορφή
From exergames to immersive virtual reality systems: serious games for supporting older adults - ScienceDirect
Effects of a hybrid intervention combining exergaming and physical therapy among older adults in a long‐term care facility - Wu - 2019 - Geriatrics & Gerontology International - Wiley Online Library
Sensors | Free Full-Text | The Influence of Proprioceptive Training with the Use of Virtual Reality on Postural Stability of Workers Working at Height
PDF) The Kinect Project: Group motion-based gaming for people living with dementia
IJERPH | Free Full-Text | Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People
Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial | Games for Health Journal
AGT-Reha-WK study: protocol for a non-inferiority trial comparing the efficacy and costs of home-based telerehabilitation for shoulder diseases with medical exercise therapy | BMJ Open
IJERPH | Free Full-Text | Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People
Frontiers | Differences in fall-related characteristics across cognitive disorders
Enhancing attention in children using an integrated cognitive-physical videogame: A pilot study | npj Digital Medicine
Mobile, Socially Assistive Robots Incorporating Approach Behaviour: Requirements for Successful Dialogue with Dementia Patients
JMIR Serious Games
Xbox Kinect training to improve clinical measures of balance in older adults: a pilot study | Aging Clinical and Experimental Research
PDF) Xbox 360 Kinect Cognitive Games Improve Slowness, Complexity of EEG, and Cognitive Functions in Subjects with Mild Cognitive Impairment: A Randomized Control Trial
Xbox Kinect training to improve clinical measures of balance in older adults: a pilot study | Aging Clinical and Experimental Research
Integrated cognitive and physical fitness training enhances attention abilities in older adults | npj Aging
Examining technology-assisted rehabilitation for older adults' functional mobility: a network meta-analysis on efficacy and acceptability | npj Digital Medicine
Exercising Digitally: A Multi-Perspective Analysis of Exergames for Physical Activity and Health Promotion | SpringerLink
The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: a randomized preliminary study | BioMedical Engineering OnLine | Full Text
IJERPH | Free Full-Text | Using Digital Technology to Design a Simple Interactive System for Nostalgic Gaming to Promote the Health of Slightly Disabled Elderly People
Physiological responses and enjoyment of Kinect-based exergames in older adults at risk for falls: A feasibility study - IOS Press
Team Management of Patients With Heart Failure | Circulation
PDF) The use of gaming technology for rehabilitation in people with multiple sclerosis